You might consider commissioning a native Blender material pack instead. Still, you’re looking at a lot of money here. However, it probably wouldn’t be hard to get permission, particularly if you offered the rights to the author- then they’d end up with a sellable version for Blender, you’d get the mats you wanted, and the artist you hired for the conversion would get paid. Many of the materials may involve CC0 components, but verifying what’s usable and what’s not would take a lot of time, which means a lot of money. As this is a paid product, it is very unlikely to be built around some kind of CC0 license. including textures), convert them, and use them or give them to somebody else, not without permission. It’s not legal to just take somebody else’s materials (prob. And at 240 materials (even if 100 are just PBR texture packs) you’re potentially looking at a lot of work, for somebody skilled with multiple software packages, which would end up being, at the very least, several hundred dollars of labor.īeyond that, you have potential licensing issues. From the sounds of it, at least some of these materials are more than a PBR texture pack, so you couldn’t just script up a conversion and let it run. I don’t think anybody could tell you how hard it would be from the information provided.
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